ImSTEAM (2026-2029)

Immersive STEAM Education Academy

The goals of ImSTEAM are to: G1: Improve European secondary education systems by integrating immersive technologies (VR/AR/MR) into STEAM education, significantly enhancing student competencies in alignment with PISA 2025 standards. G2: Strengthen teachers’ professional capacities across Europe through innovative pedagogical training, enabling them to deliver effective, immersive, inclusive and contextualised STEAM learning experiences. G3: Establish robust and standardized assessment frameworks that effectively measure STEAM competencies through immersive scenarios, ensuring European secondary students are well-prepared for global educational benchmarks. G4: Foster long-term sustainabilithy and policy alignment and regional collaboration among educational stakeholders, reducing disparities and ensuring equitable, sustainable adoption of immersive STEAM methodologies across participating countries.